Global Streaming Devices Market 2018-2025 Profiling key players like Netflix and Hulu, and ecosystems like Amazon Prime, Apple iTunes, the Google Play Store

Press Release

Market Overview:

The global media streaming devices market was valued at xx million in 2017 and is expected to reach a valuation of approximately xx million by 2025, riding on the back of a strong CAGR of xx% during the forecast period. Connected media streaming devices serve the primary purpose of receiving content demanded via the Internet and then projects it on a television screen. The demand for media streaming devices stemmed from cord-cutters seeking easy, and cost-effective ways to gain access to entertainment content. The rising demand for media streaming device can be gauged by the increased worldwide shipment sale of this devices over the years. This growth in demand can be attributed to the expanding entertainment services with an ever-increasing content library, new annual product introductions with capability upgrades.

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Key Players:

The global media streaming device market adoption is driven by the underlying entertainment streaming services, such as Netflix and Hulu, and ecosystems like Amazon Prime, Apple iTunes, the Google Play Store, and Roku’s Fandango Now.

Market Dynamics:

The media streaming devices market is primarily been driven by rising penetration of service offered on cloud by the entertainment and media industry. Services such as Pay-per-use Over-the-Top (OTT) which include Hulu and Netflix consist of vast video libraries that are stored at remote servers. The access to this content is is provided to the consumers with a high-quality video at anytime and anywhere. Furthermore, these eliminates download and storage of huge amounts of data. Therefore, the technological advancements in streaming devices has led to gradual substitution of CDs and DVDs, which were the primary carriers of entertainment services earlier. The increased convenience in terms of storage or live-streaming of content on several media device types has accumulated a wide base of consumer in the recent years. Also, the wide spread accessibility of internet has also enabled easy on the go content streaming, thereby propelling the growth of the market during the forecast period.

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Global Streaming Devices Market Key Segments:

On the Basis of Type:

Ø  Game Consoles

Ø  Media Streamers

  • Streaming Box/Media Player
  • Plug-in USB Sticks/ Streaming Sticks

Ø  Smart TV’s

On the Basis of Application:

Ø  Gaming

Ø  Real-time Environment

Ø  Social Networking

Ø  E-Learning

Ø  Web Browsing

Ø  Others

Market Segmentation:

The global media streaming devices market is segmented into type, end user, application, and region. On the basis of end user, the market is classified into residential and commercial segments. On the basis of application, the market is segmented into Gaming, Real-time Environment, Social Networking, E-Learning and Web Browsing. On the basis of type the market is classified into Media Streamers, Game Consoles and Smart TV’s. Further, on the basis of region the market is segmented into North America, Europe, APAC, Latin America and Middle East & Africa.

Table of Contents

Global Streaming Devices Market Research Report

Chapter 1 Global Streaming Devices Market Overview

Chapter 2 Global Economic Impact on Industry

Chapter 3 Global Market Competition by Manufacturers

Chapter 4 Global Production, Revenue (Value) by Region

Chapter 5 Global Supply (Production), Consumption, Export

Chapter 6 Production, Revenue (Value), Price Trend by Type

Chapter 7 Market Analysis by Application

Chapter 8 Manufacturing Cost Analysis

Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers

Chapter 10 Marketing Strategy Analysis, Distributors/Traders

Chapter 11 Market Effect Factors Analysis

Chapter 12 Market Forecast

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